handleCommand — Dennispedia

handleCommand

Called by the engine when certain events occur.

This is a callback function, meaning it does not exist and you should not try to call it. Instead, you define it and the engine will call it. Not to be confused with Command.

This function is not officially documented.

Arguments

  1. string: Command

Return values

None.

Commands

Some of these are only called for certain scripts. (TODO: Which?)

Underlined text indicates that the text is not literal but is a placeholder for varying text.

activate
Added in 0.4.5 (5748542).
exit
Unused.
Added sometime between 0.4.6 (5788537) and 1.0.0 (8558212).
explosion strength x y z
Called when an explosion happens. (TODO: All explosions, or only some?)
Added in 0.9.0 (7801522).
quickload
Called instead of init after a quicksave is loaded.
quicksave
Called after the game.quicksave command is run.
resolutionchanged
Called after the game.applydisplay command is run.
shot strength x y z dx dy dz
Called when a gunshot hits a surface. (TODO: All gunshots?)
Added in 0.9.0 (7801522).
updatemods
Added in 0.6.1 (6279809).