DisableAllLights
Disables all lights in the scene. They can still be reenabled and are not otherwise affected. Used by data/script/disablelights.lua
in the mission "Flooding" for the flooded variant of Lee Chemicals.
Equivalent to:
local lights = FindLights("", true)
for i=1, #lights do
SetLightEnabled(lights[i], false)
end
This function was added in 0.4.5 (5748542).
This function is not officially documented.
Arguments
None.
Return values
None.